Welcome to my Story
I am a 3D/2D artist that has had my hand in the creative cookie jar since I was 16. My first official introduction into the creative world was a 3D class in high school using a simple software called Bryce 4. This class was the first step in deciding that I wanted to become a professional artist.
Fast forward to my college education at Columbia College Chicago, I took it upon myself to focus on creating environment assets for games and movies/vfx. Although creating environments is my passion, I also felt it necessary to understand other mediums such as character design and 2D art. After acquiring the necessary skills, I was apart of the senior capstone project "Undertakers": a king-of-the-hill multiplayer game developed by graduating students. "Undertakers" would become the spring board from which I would leap into the professional world and have not looked back.
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Since College, I have worked on a multitude of projects spanning a wide range of disciplines. In the beginning of my career I was involved mostly in VFX and game development projects, but have since evolved as a designer with a focus on real world application such as landscape design and ultimately exhibit design. There is a certain thrill I get from seeing my work go from the digital realm and be made into a real world asset, whether it be indoor or outdoor.
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While I love what I do, I am always interested to hear about new challenges that push the limits of my current understanding.
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Skills
Autodesk Maya
3D Modeling/Rendering
Autodesk 3DS MAX
3D Modeling/Rendering
Adobe Photoshop
2D Design/Painting
Adobe Illustrator
2D Design
Autodesk AutoCAD
CAD Software
Autodesk Mudbox
Digital Sculpting
InDesign
Desktop Publishing
Unreal Engine 4
Game Engine
V-Ray/Mental Ray
3D Renderer
MS Office
Word, Excel, Power Point, Outlook
Form Z
3D Modeling/Rendering