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Welcome to my Story

I am a 3D/2D artist that has had my hand in the creative cookie jar since I was 16. My first official introduction into the creative world was a 3D class in high school using a simple software called Bryce 4. This class was the first step in deciding that I wanted to become a professional artist.

Fast forward to my college education at Columbia College Chicago, I took it upon myself to focus on creating environment assets for games and movies/vfx. Although creating environments is my passion, I also felt it necessary to understand other mediums such as character design and  2D art. After acquiring the necessary skills, I was apart of the senior capstone project "Undertakers": a king-of-the-hill multiplayer game developed by graduating students.  "Undertakers" would become the spring board from which I would leap into the professional world and have not looked back. 

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Since College, I have worked on a multitude of projects spanning a wide range of disciplines. In the beginning of my career I was involved mostly in VFX and game development projects, but have since evolved as a designer with a focus on real world application such as landscape design and ultimately exhibit design. There is a certain thrill I get from seeing my work go from the digital realm and be made into a real world asset, whether it be indoor or outdoor. 

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While I love what I do, I am always interested to hear about new challenges that push the limits of my current understanding.  

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Skills

Autodesk Maya

3D Modeling/Rendering

Autodesk 3DS MAX

3D Modeling/Rendering

Adobe Photoshop

2D Design/Painting

Adobe Illustrator

2D Design

Autodesk AutoCAD

CAD Software

Autodesk Mudbox

Digital Sculpting

InDesign

Desktop Publishing

Unreal Engine 4

Game Engine

V-Ray/Mental Ray

3D Renderer

MS Office

Word, Excel, Power Point, Outlook

Form Z

3D Modeling/Rendering

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